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Patch 1.08
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marco63pl 
SCORPION


Ulubione Settlersy: s3, s7...
Pomógł: 14 razy
Wiek: 46
Dołączył: 09 Kwi 2008
Posty: 324
Skąd: Szczecin
Wysłany: 2010-07-30, 21:38   Patch 1.08

Version 1.08

Improvements

· The game´s balancing has been improved (details below)
· The chat functionality has been improved
· The installer has been improved
· The Quick Play function is now customizable
· Added a list of recently played opponents in the contacts menu
· Added fertility information for soil when clicking on it
· When playing human opponents, players now can spectate the game after a defeat
· A quitting player in multiplayer sessions will now be replaced with an AI
· The map Crushed Mirror is now available in Empire mode

Bug Fixes

· Fixed a chrash when loading certain older savegames
· Fixed a sporadic desync when players quit a session
· Fixed an issue with locked non DLC maps when using map filter
· Fixed a display issue when unlocking content from the Limited Edition
· Fixed a bug that would prevent achievements from being posted on the Facebook wall
· Fixed various localization issues

Additional

· The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu


Balancing Changes
(Special thanks to all our balancing beta testers!)

· Starting Resources:

20 Meat -> 15 Meat
5 Iron -> 3 Iron
5 Garment -> 4 Garment
3 Jewellery -> 2 Jewellery

· Standard Trading Options:

Before: 3 Garment -> 6 Coins
2 Jewellery -> 6 Coins
Now: 3 Garment -> 4 Coins
2 Jewellery -> 4 Coins

· Conquest Reward:

o 7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread
or
o 4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
or
o 6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread

· Victory Point „Generalissimo“:

o The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
o From now on, only enemy (not neutral) soldiers, that haven’t been killed by fortifications, count towards the Victory Point.

· Costs of Militaty Units:

o Tavern:
Pikeman: 4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Food

o Stronghold:
Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
Cavalry: 2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon, 1 Horse
Cannon: 2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food, 1 Weapons, 2 Wheels, 2 Coal

o Cannon Foundry:
Cavalry: 7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery

· Generals‘ Bonuses:

o Bertram, the Bonecrusher
Before: +50% close combat damage
Now: +30% close combat damage

o Philipp, the Prudent
Before: +25% close combat and +25% long-range damage
Now: +15% close combat and +15% long-range damage

o Theobald, the Tactician
Before: +50% long-range damage
Now: +30% long-range damage

o Hugo, the Hotspur
Before: +25% close combat and +25% siege damage
Now: +15% close combat and +15% siege damage

o Cuno, the Cool-Headed
Before: +25% long-range and +25% siege damage
Now: +15% long-range and +15% siege damage

o Siegfred, the Specialist
Before: +50% siege damage
Now: +30% siege damage

o Albert, the Allrounder (Only available at the Dark Fortress)
Before: +20% close combat, +20% long-range and +20% siege damage
Troops regenerate twice as fast
Now: +10% close combat, +10% long-range and +10% siege damage
Troops regenerate twice as fast

· Clerics‘ Defensive Bonuses:
The defensive bonuses of clerics deployed in camps now also affect fortifications.

· Expansion with Church and Trade:

The conquest of sectors by proselytism or bribery has been adjusted.
o The costs of proselytism and bribery have been reduced altogether.
o Conquering sectors peacefully won’t destroy their fortifications anymore.
o Because they aren’t destroyed anymore, fortifications have to be “payed for” when a sector is conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
o Destroyed fortifications aren’t taken into account anymore when calculating the costs of bribery and proselytism.
o The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and Fathers.
o The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
o Bribery Costs:
Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x 10 x 0,5) + (Stone Towers x 10 x 0,6)
Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10 x Stone Towers x0,5)
Jewellery: (10 x Stone Towers x 0,4)
o Proselytism Costs:
Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x 1,8) + (1 x Stone Towers x 2,7)
Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x Stone Towers x 1,8)
Fathers: (1 x Stone Towers x 0,9)

· Event Locations:

o The costs of trade quests at Event Locations have been reduced.
o The costs of quests granting a treasure have been raised and adjusted to the costs of quests granting a technology.
o The Earthquake now also destroys 50% of the supply of Stone, Coal, Iron Ore and Gold in the storehouses of the targeted player.

· Fortification of Victory Point Sectors:
From now on sectors granting a Victory Point are generally fortified or are defended by strong neutral units.

· Defense of neutral Sectors:
The amount of troops in neutral sectors has been adjusted on the following maps:
o Badland Ridge
o Glacier Vale
o Amber Coast
o Crushed Mirror
o Blazing Heat
o River Town
o Swampland Rivermouth
o Sandbeken
o Fiery Chasm
o Tempest Taiga

· Map specific Changes:

o River Town
- The Victory Point “Trading Company” has been added.
- The amount of Victory Points needed to achieve victory has been raised to 5.
o Tempest Taiga
- The amount of prebuilt buildings has been reduced.
- The amount of animals has been reduced.
o Nienroth
- The preset AI opponent has been changed from Raspun to Zoé.
- The amount of animals has been reduced.
o Mordsweiler
- The fertility of the starting sectors and adjacent sectors has been adjusted for all players.
- The amount of neutral units defending the Victory Point sector has been raised and the fortifications in that sector have been upgraded to stone fortifications.
- The amount of neutral units defending the sector between players has been increased and the fortifications in those sectors have been upgraded.
- The amount of animals has been reduced.
o Amber Coast
- The Victory Point “Trading Company” has been added.
o Crushed Mirror
- The Victory Point “Trading Company” has been added.
o Swampland Rivermouth
- The Victory Point “Trading Company” has been added.
- The amount of Victory Points needed to achieve victory has been raised to 6.
o Badland Ridge
- The Victory Point “Trading Company” has been added.
- The amount of Victory Points needed to achieve victory has been raised to 7.
o Glacier Vale
- The Victory Point “Trading Company” has been added.
o Blazing Heat
- The amount of Victory Points needed to achieve victory has been raised to 7.


Download:

:arrow: http://static3.cdn.ubi.co...ter_To_1.08.exe (272 MB)
:arrow: http://static3.cdn.ubi.co..._7_1.08full.exe (625 MB)
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